That's not even taking practice and qualifying sessions into account, which would alleviate a lot of the dumb issues at the start of the race by placing you in front of the AI when you should be. Unless you're dealing with short dirt ovals, most club races are at least 15 minutes in length, with nationals roughly 30 minutes (or an hour for major races).
The four-hour races I ran last weekend were full of dumb AI moves that made racing them no fun at all, which is why focusing on something like lap times at least makes the singleplayer races somewhat entertaining (even if I wasn't able to do that in a timed race).Īs for the notion that race length is the reason racing games suffer, I disagree completely. Yeah, part of racing is finding a way around, that's basic, but in the case of Forza, it's rarely fun even in one-on-one situations. The AI, while improved from 3 in some manners, is unreasonably bad in its approach to most corners, and it displays a distinct lack of respect for side-by-side racing and attacking for passes. The AI in this game is much better at reacting to one or two cars than it is at reacting to 8 cars all bunched together on the same corner, which is what generally happens on shorter races. You observe how they're going to take a corner and you act accordingly. I get this game isn't meant just for super enthusiasts like me, but putting an effort to show new players strategy and educating them about racing techniques so that they at least know some of what they're doing could possibly help get over that hump, because I'm sorry, this 2 laps shit is dumb (unless we're talking about the der Nürburgring).Īlso, give me back the option to increase the AI's difficulty, because goodness is it easy to out-corner In any race, stupid AI or not, you have to figure out a way to attack their racing line.
The other three quarters you're playing next-gen Destruction Derby. It's not until I get into the last quarter of the World Tour that I really have a chance to stretch my legs, and plan my attacks.
Rossi (incredibly aggressive AI racer in the game). It's a bumper car race at that point, especially with the ferocious AI that either doesn't have peripheral vision, or they've all just decided they want to be M. In these Forza 4 career races you're launching yourself into corners desperately trying to overtake 3 cars a lap, strategy be damned. These racers have time to plan out their overtakes, knowing when to attack. 1, you don't want to run 6 minute sporting events (duh), and two, strategy.
Think about any professional motorsport event and the number of laps that these cars are running with each race, Now, I'm not saying each race has to be an hour or more in length, but the reasons these races are so long are simple. He argues that 2 lap races that we've been racing since practically forever aren't races, and it's something I too have had issues with for a while now. Despite the additions over the years to slow the course down, you’ll find Silverstone to be a quick track that will require skill and dedication to master.If any of you listened to this week's Weekend Confirmed you heard Garnett Lee rant about the state of racing games', specifically simulators' stagnant career modes.
Silverstone is also a major venue for BTCC touring car racing, the Le Mans Series and FIA GT sportscar series, and even the host of the occasional D1 Grand Prix drift event. The 3.2-mile Grand Prix circuit is home to a wide variety of racing series Silverstone is most famous, however, as the home of the British Grand Prix (historically an honor sometimes shared with Brands Hatch). The addition of the Bridge Section, and eventually the Luffield complex, made the course significantly safer-as did the number of additional turns added over the years. Afterwards, a series of modifications helped slow the rapidly increasing speeds of the fastest cars-the old Woodcote bend after Farm Straight could be taken nearly flat-out in perfect conditions, sometimes at speeds nearing 160 mph. While racing changed significantly over the next several decades, the basic Silverstone circuit remained relatively unchanged through 1974. In 1948 the inaugural RAC Grand Prix was held. After the war, the idle airstrips were leased by the Royal Automobile Club, and soon afterwards a crude course was set up using the airstrips as parts of the course. 17 Operational Training Unit operated the Vickers Wellington bomber, famous for its unusually strong but complex geodesic structure. Like many tracks in the British Isles, including old favorites and newer (but equally notable) additions like the TopGear Test Track at Dunsfold Aerodrome, Silverstone was once a Class A airfield used by the RAF.